![]() The game does have its downsides, however. It's not hard to find real people in Dofus' world, although the crowds do thin out a little the further you get from Incarnam. Only very rarely do other players start spouting PayPal offers or attacking lower-level adventurers once a fight begins. Dofus' community is surprisingly friendly, willing to give advice, party up, and trade items at a moment's notice. Magic attacks often utilise Dofus's bespoke Small Purple Explosions technology.ĭungeons, scattered throughout the game, allow the combat to really shine, presenting the player with increasingly complex configurations of enemies, while also highlighting group play. Tellingly, fresh combinations of old foes can be as tactically interesting as a new beast - a sure sign that Dofus' ecology is well-balanced. Those expecting an Advance Wars level of depth will be disappointed - the monster AI is tricksy, yet slightly shallow - but the system is still refined, with a good balancing of melee attacks and upgradeable spells, some of which might allow you to lay mines in monster's paths, while others summon beasts to fight alongside you.Ī time counter works alongside the action and movement points to keep things ticking, and, although the fifth fight with the same monster can be slightly predictable - and there's no means of fiddling with your inventory mid-battle - there's still plenty of impetus to refine your technique. Both enemy and player are given a choice of starting positions, before the turn-based battles commence. Clicking on an enemy triggers the combat screen, in which the current map is overlaid with grid squares. While quests and levelling work as expected, the combat provides a genuine surprise. Although 2D, and with limited animations, they bobble and skitter across the playing field with a real sense of life to them. Monsters show the same inventiveness and eye for detail, whether it's the dirty Caspar-like puddle creatures the Mushd, or the padding, shock-maned Boowolves. From the temptingly edible Dofus eggs themselves, to the highly personable weapons - like the chunky shovels swung by the summoner-style treasure hunter Enutrof class - the sheer visual charm of Dofus' loot beckons you on to the next drop. Consistently pleasing designs, and enough tactical possibilities to provide the necessary depth, keep you clicking. But the other important elements - items and monsters - are there to step up and take the slack. The grind arrives later, and a sometimes cruel difficulty curve makes it likely that few players will see it all the way through to level 200.
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